﻿using PfMsg;

public class GameMsgModule : Singleton<GameMsgModule>
{
    public void MsgToOpenRequest(params object[] args)
    {
        MsgToOpenRequest msgBody = new MsgToOpenRequest();
        GameClient.GetSingleton().SendToGate((int)PF_MSG_ID.ID_S2OPEN_REQUEST, msgBody, true);
    }
}